Mao Notes
Monday, March 20, 2006
[PRMAN]Renderman notes
get render path:
RIBContext::RenderingPass pass;
RtBoolean decl;
context->GetRenderingPass(&pass, &decl);
pass = {
rpFinal,
rpShadow,
rpReflection,
rpEnvironment,
rpTraverseOnly
}
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